Goldeneye 007 wii reviews
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The soldiers go into alert mode, perhaps a little too easily, and their aim is not realistic, but they still make for good foes that keep you on your toes until the end credits. You don’t die quickly in this game, but your death may come sooner than you’d have hoped while you’re trying to hide behind cover to heal if you can be seen, the enemies will nail you almost every time without fail. I thought it was quite annoying when someone would hear my footsteps, and instead of investigating, the area would immediately go into alert mode really? Couldn’t it possibly be one of his soldier buddies just walking around? I might also want to mention that these soldiers’ aim is godly. The enemies usually start off not knowing you’re around, which gives you the chance to take them out, without going into alert mode once you are seen, heard, or you’ve shot someone, any enemies that have been alerted to your presence must be taken out in a couple seconds, or the area’s soldiers will be on alert, and backup soldiers will immediately come to kill you. The enemies run around a lot, and even run away from you while still shooting, which is pretty cool. The enemies in this game will dive for cover, and seem to take a liking to self-preservation, as they will use cover as if their virtual lives depend on it (which is certainly the case). I’ve played through several levels more than once, and they’re still fun, so it really comes down to whether or not you’re okay with mostly linear levels (many modern FPS games are like this, including Call of Duty). This game takes a more modern approach in that you are on a roller-coaster ride filled with explosions, destruction, and lots of enemies to take down. Having said that, the levels are still designed well. Most of the levels have a set, somewhat narrow path that doesn’t allow for as much improvisation as the original. This new game is surprisingly quite fun, but unfortunately very linear. One thing I really loved about the original game is that the levels were pretty open, and so they allowed you to create your own path through them this same design extended itself well to the time trials, which allowed the player to figure out the best route, and thus gave the player great satisfaction upon completion. Can it live up to the legendary legacy that is GoldenEye 64? Enter the new challenger, GoldenEye 007 for Wii. It was a great game, but in addition to that, there weren’t many other 4-player games to compete with it (let alone 4-player FPS) aside from the Bomberman series, there weren’t many games that allowed you to gather three other friends to play for hours on end.
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GoldenEye 64 was the go-to game for multi-player. “He’s in the bathroom!”, and, “Stop looking at my screen!”, were two very common phrases back around 1997.